Berserk and the Band of the Hawk Review

Berserk and the Band of the Hawk Review

Berserk and the Band of the Hawk image

I thought I was prepared for annihilation Berserk and the Band of the Hawk threw at me afterward the tutorial. In a hellish mural of severed heads, I waded through demonic creatures as a muscular man with a gigantic sword. Each hit caused red splashes to arch beyond the screen, unapologetically bathing everything in blood. I had no idea how much more twisted things were going to go.

Kentaro Miura's dark Berserk manga provided the perfect backdrop for a Musou-manner game. I followed Guts' story, from the Golden Historic period Arc through to The Hawk of the Millennium Empire Arc. The bones plot showed how he joined The Band of the Militarist after losing a fight to their leader, Griffith. Yet, welcoming these new companions into his heart seals Guts' fate. As Guts becomes a cog in accomplishing Griffith's dream, everyone is tipped into a world of monsters, madness, and expiry.

Not knowing the plot beforehand actually worked in my favor. Desperate to know what would happen next, I happily plowed through Berserk and the Band of the Hawk'south Story Mode. A lot of that was thanks to the first arc including wonderfully atmospheric cutscenes from the anime adaptation. Unfortunately, subsequently scenes had to make practise with the in-game models, though. It made for a sudden loss of particular, which jarred with me quite a bit, ultimately resulting in a less engaging second half.

Berserk and the Band of the Hawk cutscene

Gameplay is a pretty standard Dynasty Warriors experience of running effectually minor maps and killing everything in sight. For the gainsay, I simply had to learn some basic calorie-free and heavy assail combos, then occasionally contrivance enemy blows. There was a big focus on allowing me to feel as overpowered as possible. This was particularly clear with how filling the frenzy gauge would reward me with an extended period of extra damage. There was then an additional Death Blow gauge during frenzy mode, allowing me to perform an all-out attack. While a lot of fun, this did have the side result of making Berserk and the Band of the Hawk relatively easy – then more experienced players may want to begin in Hard or Berserk Style.

Despite a very small cast of playable characters, I really appreciated how dissimilar each one was to command. Fighting styles perfectly matched their personalities, from Guts' powerful swings, to Griffith's flamboyance and Judeau'south rather overwhelming speed.

Each character not just had their main weapon, but a choice of side sub-weapons. These had limited uses, simply would all recharge over time. I have to admit that I often ignored these to focus on pure swordplay. Yet I nonetheless found the range of abilities fun to experiment with, from throwing daggers to summoning golems. Certain characters were fifty-fifty given changes of costume or level upgrades that included additional sub-weapons.

Berserk and the Band of the Hawk witch

Any upgrades given to Guts were always particularly welcome. With but 6 of the 46 Story Mode missions allowing me to play as anyone else, I have to say that his play style started to grate on me. To be off-white, though, it did encourage a decent corporeality of time to be spent replaying missions in Costless Mode, from how much I enjoyed all of the additional characters.

When I was later on an fifty-fifty bigger alter of pace, I headed over to Berserk and the Band of the Hawk's Endless Eclipse Mode. This was substantially a multi-layered continuous dungeon that tested how far I could get with a specific graphic symbol before dying. I actually enjoyed the challenge this provided and appreciated how my rewards in outfits, horses, coin and experience all carried across to the principal game.

I will say that Berserk and the Band of the Militarist had me doing a weird balancing human action. The longer I played the more badass I felt, thank you to unlocking more things and simply mostly having fun cutting downward enemies. On the flip side, everything became painfully repetitive. It was hard non to notice when maps and environments got recycled and, of course, a lot of the grunt enemies both looked and acted in the same ways. Even the huge dominate fights lost their amuse afterward I realized that they had identical attacks, and could exist browbeaten with the exact same strategy.

On a more personal note, I was disappointed by the lack of local multiplayer. Apparently, it was a purposeful decision by the developers, who wanted the focus to stay on Guts and his alone journey. I can, of form, capeesh how the single player experience forced me to connect with Guts on a more personal level. Yet that nonetheless didn't finish me from wishing I'd at least had the opportunity to be double the badass with a friend.

Berserk and the Band of the Hawk manages to stay enjoyable, despite issues, thank you to the care that has gone into giving the game its unique Berserk flavoring. Fans of the series will welcome the opportunity to fight in battles equally their favorite characters, while newcomers are lucky enough to experience the story for the first time.

This review is based off a PlayStation iv version of the game, which we were provided with.

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Source: https://wegotthiscovered.com/gaming/berserk-and-the-band-of-the-hawk-review/

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